using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "AdSettings", menuName = "Gj/AdSettings")]
public class AdSettings : ScriptableObject
{
    [Tooltip("Unity iOS Game")]
    public string unityIosGameId;

    [Tooltip("Unity Android Game")]
    public string unityAndroidGameId;
    
    [Tooltip("Iron iOS Game")]
    public string ironIosAppKey;

    [Tooltip("Iron Android Game")]
    public string ironAndroidAppKey;

    [Tooltip("Yomob iOS Game")]
    public string yomobIosGameId;

    [Tooltip("Yomob Android Game")]
    public string yomobAndroidGameId;

    [Tooltip("Mi Android Game")]
    public string miAndroidGameId;
    
    [Tooltip("Platform List")]
    [SerializeField]
    public List<AdManager.AdPlatformInfo> platforms;

    [Tooltip("Unit List")]
    [SerializeField]
    public List<AdManager.AdUnit> units;
}